AI Mini-Games
Teachers describe a game in one sentence; AI builds it, playable, on the spot.
Not a single line of code: describe the gameplay, grade, and syllabus scope in a chat box, and AI generates a playable game with automatic validation. Preview it live, refine it through conversation, and publish to the whole school in one click. Students also get a built-in library (Word Challenge, Frog Jump, and more), with every student’s score, time, and completion tracked automatically.
One sentence makes a playable game · auto-validated live preview · iterate by chat · one-click school-wide publish · scores and time tracked







Student game catalog · built-in library + teacher-created games
Classroom gamification pain · Essai solution
Off-the-shelf gamification tools are one-size-fits-all — they never fit your syllabus or grade level.
Teachers describe gameplay, grade, and syllabus scope in one sentence; AI builds a bespoke game on the spot, with up to 3 visual reference images.
Teachers don’t code, and outsourcing game development is slow and expensive.
Conversational generation and iteration — zero code. Preview and playtest instantly; publish only when satisfied.
Games end and leave no trace of what students actually learned.
Every game automatically logs each student’s score, time spent, and completion — one table on the teacher side.
Single-player games struggle to energise a whole class.
Games support single-player time attack and 2–4 player buzzer races; built-in games ship with leaderboards.
Key features
One-sentence game builder
Describe the gameplay in Chinese or English; AI builds a playable HTML game and generates art assets when needed.
Iterate by conversation
"Add a countdown timer", "play confetti on correct answers" — refine like briefing a colleague, with low/medium/high reasoning.
Auto-validation + live preview
Every version is automatically checked for code safety and compatibility; teachers playtest right inside the editor.
One-click school-wide publish
Publish a finished draft in one click — it appears instantly in every student’s AI Mini-Games catalog.
Time attack + buzzer mode
Single-player runs are timed and scored; 2–4 players race to answer the same question — perfect for group competition.
Built-in library + leaderboards
Word Challenge, Frog Jump, and more ship ready to play with school leaderboards; schools can hide any game.
Per-student usage tracking
Score, time spent, page dwell, and completion logged automatically for every student, every game.
Visual reference images
Paste or upload up to 3 reference images so the AI matches the art style your school wants.
How it works
Teacher describes the game
Write the gameplay, grade, and syllabus scope in the chat box; add visual references if you like.
AI builds · iterate · publish
AI generates a playable, auto-validated version; refine by chat, then publish school-wide in one click.
Students play · data flows back
Students play from the AI Mini-Games catalog; scores, time, and completion land on the teacher side automatically.
Stage coverage
Teacher-built AI games (any subject)
Built-in library (English spelling, maths, and more)
Time attack + 2–4 player buzzer mode
Usage tracking + leaderboards
| Lower Pri | Upper Pri | Junior Sec | Senior Sec | |
|---|---|---|---|---|
| Teacher-built AI games (any subject) | ||||
| Built-in library (English spelling, maths, and more) | ||||
| Time attack + 2–4 player buzzer mode | ||||
| Usage tracking + leaderboards |
= a playable classroom game · auto-validated code · refined by chat · published school-wide in one click · student usage tracked